Designing & Prototyping: 18 Card Game (Week 4)

Feedback session (14/12/2020): During the feedback session I shared the results from the playtest, and also some of my concerns re: the balancing. David reassured me that the game was already in a submittable state, and that some of these balancing questions could happily be solved if I wanted to work further on it after …

Designing & Prototyping: 18 Card Game (Week 3)

Week three progressed much better. After having stressed about the unviability of the object stacking idea, I spent an hour before our consultation with David iterating on the basics of the project, but inserting more limitations. How could I keep the narrative and visual elements of this burger stack idea, which I liked, but engage …

Designing & Prototyping: 18 Card Game (Week 2)

This week I mostly brainstormed the initial idea for the stacking game. The ‘cards’ are circular, and represent different ‘layers’ of a burger: bun, lettuce, sauces, bacon, cheese. Written on each one are a series of prompts that could describe objects in a room: thick, squishy, flammable, living. Players are split into two teams, and …

Designing & Prototyping: 18 Card Game (Week 1)

This project – to create a print-and-play game with 18 cards – already seemed more daunting than the previous one. My key worry is the openness of the brief when compared to the previous: videoconference software provided some extremely rigid limitations, which made ‘following the fun’ of a design quite easy. This card game, on …