This was my first attempt at using a 2D lighting system, and I found the process to be both challenging and creatively invigorating.
Category archives: Collaborative Project
Collaborative Project: L-Systems
One of Xinyu’s earliest sprite submissions was the seaweed spritesheet – it contained long strands of curved seaweed, with bulbous ‘heads’.
Collaborative Project: 2D Boids
Upon deciding on an underwater environment for the game, Xinyu and I both agreed we would need fish – and not just a single floating fish, as Xinyu had already drawn, but schools and shoals of fish.
Xinyu got to work making some different fish sprites, and I revisited Zans’ tutorial on boids. Boids are objects that react to each others’ position, rotation and speed to create formations, and depending on the variables entered they will appear to move like birds, fish, cars, meteors, pedestrians… The possibilities are endless!